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Players do the math on Destiny 2's new transmog system and the grind is even worse than expected | PC Gamer - farrellexpet1998

Players do the maths along Lot 2's New transmog system of rules and the mash is symmetrical worsened than expected

Destiny 2
(Image credit: Bungie)

To downplay things substantially, Destiny 2 players did not oppose exclusively substantially when Bungie unveiled the new-sprung transmog organization—"armour synthetic thinking" in the game's lingo—last month. As described, it appeared implausibly unclear and grind-heavy, and seemed designed primarily to funnel players to the Eververse Store, where they could avoid all the grind and guffola by plainly disbursement money.

Now the system is live, and it's somehow even worse than hoped-for. Information technology's confusing and grindy, yes, but there also appears to be a unmerciful timegate on the pace at which the base armor synthetic thinking resource can make up earned, which means players must expend a solid 4-5 hours of gameplay just to earn a bounty, which also involves a substantial labor, aft which you can finally transmog a single used put together of geartrain (which you have of course already earned previously).

The weighed down work on works like this: Players must amass 150 pieces of "Synthstrand," earned by killing enemies anywhere in the gamy, which can and then be exchanged for class-specific armor synthesis bounties. Consummated bounties award "Synthcord," which can and then be converted to "Synthweave," which is the stuff that's ill-used to convert armour pieces in your collection to a Universal Armor Ornament. That's what actually enables Guardians to play dressup without worrying nearly taking a hit to their stats.

It's tangled, yes, but the actual job is this: Redditor alonie-homie has discovered that Synthstrand, the resource that underpins the entire process, does not drop founded on the amoun of enemies you defeat, only is in fact based altogether happening time spent in combat, at a rank of more or less unity set up every 2 minutes. You need 150 pieces in order to buy out a bounteousness, which agency it's going to require a park of 300 minutes—that's five freakin' hours—to amass. But wait!

You're non done yet, because now you have to go complete the bounty in order to earn the reinforce, which could atomic number 4 a milk run or a major pain the ass—you won't know until you've tired your Synthstrand to latch on. Our bold/masochistic Destiny 2-dotty editor Tim Mark Clark is presently the impressive possessor of a Synthstrand amplitude that involves having to kill 40 Champions in Evenfall strike missions. He's trying not to cry.

Other redditor, 13igB, extended the maths further to figure verboten that IT will take die-hard players more than 53 hours to hit the seasonal Synthweave chapiter of 10 (which is ridiculous in its own right) connected a individual character, or six days and 16 hours for three—one for each form, which is how most seriously players wave. To be clear, that's effectively a week of self-colored fiddle time, and dicking around in the Tower doesn't count.

YouTuber Houndish makes the good point that all of this is simply to unlock the ability to use visuals from equipment that players have already earned or purchased—at that place's nothing new negotiable here.

Naturally, if you'd rather avoid all of that, you can purchase Synthweave Templates in the Eververse Store: A bundle of quint goes for 1000 Silver, which will set you back $10 in real money.

I don't begrudge Bungie's efforts at fashioning money and I suspect most Destiny 2 players feel the comparable. The real job here is that the system is sol overtly designed to drive people to spend money, and not just in the overt mechanics but in invisible systems intended to impede histrion progress. There's even an A.D. for Synthweave in the Eververse Store that pops up later the intro quest is completed.

IT comes off as not precisely acquisitive, just furtive, particularly when other MMOs offer transmog as a quality of life feature article rather than an denotation of the in-game economy. Yes they too bursting charge monthly fees, but what is the time of year pass if non a slightly more spread out subscription?

And Bungie should know better: In 2017, not long after Destiny 2 launched, players realized that it was throttling XP rewards for power-grinders. Bungie acknowledged that Destiny 2 was in fact scaling XP based on activities, then switched the organization off. Whether it will serve the same with Destiny 2's transmog system remains to be seen, only I'll be very surprised if we don't learn both sort of adjustments made in fairly close order.

Andy Chalk

Andy has been gambling on PCs from the same beginning, starting as a minor with text adventures and primitive action games on a cassette-based TRS80. From there helium gradatory to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, nonheritable how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. Atomic number 2 began writing videogame news show in 2007 for The Escapist and somehow managed to avoid acquiring fired until 2014, when he joined the storied ranks of Personal computer Gamer. He covers all aspects of the industry, from refreshing game announcements and patch notes to legal disputes, Twinge beefs, esports, and Henry Cavill. Slews of Patrick Henry Cavill.

Source: https://www.pcgamer.com/players-do-the-math-on-destiny-2s-new-transmog-system-and-the-grind-is-even-worse-than-expected/

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